Monday 26 January 2009

Mobile List 1000/1500 Pts

Well this is my first idea list. This means its just a quick throw-down of what i could do. Points costs are not exact (as I dont know them) but we will see what happens.

1000 Points
Scar-Vet: Cold One, LA, Shield, Scimitar of Sun Resplendant - 162
The General. 6 S5 WS5 attacks are not to be sniffed at. Also durable with T5 and save of 1+. And mobile too!
Skink Priest: lvl 1, 2 Dispell Scrolls - 115
Basic Scrollcaddy magic defense. Just incase I come up against any VC or DE lists with wizards.
16 Skinks, 2 Krox, Full Command - 203 (guess)
16 Skinks, 2 Krox, Full Command - 203 (guess)
Backbone of army. Very mobile with might of Krox and numbers and static CR of skinks, may also cause fear but im not sure.
10 Skinks, musician - 55 (guess)
Extra points, can line up 1 rank and be a screen, or just pop into a flank and negate CR.
6 CoR, Full Command - 260
The hammer. General's unit should pump out 19 attacks (including mounts) and cause fear. Expensive, but tough.

Pros: Mobile, fear, good static CR with skinks, magic defense, hard hitting.
Cons: Skinks are cannon-fodder, Price (in money and points), lack of units that can take a charge or good round of shooting.

Now that that's done with:

1500 Points

Scar-Vet: Cold One, LA, Shield, Scimitar - 162
Same role as before
Priest: Lvl2, Ancient Steg, EoGods, Plaque of Tepok - 405 (guess)
Haha, big gribbly. With EoG and Tepok is a lvl 3 wizard on a beat that is US 10, S6,T6, 2+ Save and impact hits. Plus EoG has great powers.
16 Skinks, 2 Krox, Full Command - 203
16 Skinks, 2 Krox, Full Command - 203
16 Skinks, 2 Krox, Full Command - 203
Same role as before, but with 1 more unit for friends
12 Skinks - 60
Meatshield, pest, points sponge.
6CoR, Full Command - 260
Same Role

Pros: Mobile, EoG can protect against shooting, strong magic, Terror/Fear, Hammer units
Cons: Lack of units, Lack of anvils, Not great magic defense, Skinks easily killed.

So anyway those are my thoughts. I think this would be a fun list to play as it can realy get around the board, and the Steg should be a massie distraction as my Priest delivers thunderbolts galore. If this army gets the charge, it will rock. But this army cnt take oo many punches. EoG will be used defensively (ward save) until we get into combat then it will be used offensively (D6 S4 no AS hits to every enemy unit within 2D6") If there isnt too much shooting or magic (against OnG) then I will lower all the spells cost by 1. This should make my lvl 3 magic user pretty dominant.

Ill post these on LO and see what response I get. I'll put up more static lists next time.

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